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Difference between world-normal calculated by sampling view-normal texture and world-normal texture

The World Normal Difference Sampling vs Texture When working with 3 D graphics calculating the world normal of a surface is crucial for realistic lighting and s

3 min read 05-10-2024 27
Difference between world-normal calculated by sampling view-normal texture and world-normal texture
Difference between world-normal calculated by sampling view-normal texture and world-normal texture

How to apply the new vertices to the light in a graph shader

Illuminating the Scene Applying New Vertices to Lights in Graph Shaders Graph shaders with their intuitive node based approach offer a powerful way to manipulat

2 min read 05-10-2024 29
How to apply the new vertices to the light in a graph shader
How to apply the new vertices to the light in a graph shader

Cutting a Mesh with a Plane Using Shader Graph in Unity

Cutting a Mesh with a Plane Using Shader Graph in Unity Creating dynamic and interactive environments in Unity often involves manipulating meshes in real time O

4 min read 02-10-2024 25
Cutting a Mesh with a Plane Using Shader Graph in Unity
Cutting a Mesh with a Plane Using Shader Graph in Unity