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Switching Coordinate Frame for Quaternions

Switching Coordinate Frames for Quaternions A Guide for Robotics and 3 D Graphics Quaternions are a powerful mathematical tool for representing rotations in 3 D

2 min read 05-10-2024 32
Switching Coordinate Frame for Quaternions
Switching Coordinate Frame for Quaternions

Why is my PSP VFPU assembly function for getting the quaternion of a set of Euler values incorrect?

Debugging Your PSP VFPU Assembly Quaternion from Euler Angles Lets dive into the world of the Play Station Portable PSP and its Vector Floating Point Unit VFPU

2 min read 03-10-2024 32
Why is my PSP VFPU assembly function for getting the quaternion of a set of Euler values incorrect?
Why is my PSP VFPU assembly function for getting the quaternion of a set of Euler values incorrect?

glm::yaw How to get range between -180 to 180 or 360 degrees

Understanding and Correcting glm yaw for Rotation Ranges Problem You re working with rotations using the glm yaw function in the GLM library a popular C math li

2 min read 29-09-2024 29
glm::yaw How to get range between -180 to 180 or 360 degrees
glm::yaw How to get range between -180 to 180 or 360 degrees