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Why does my OpenGL Win32 app depth is limited and how to increase it?

Why Is the Depth in My Open GL Win32 App Limited and How to Increase It When developing an Open GL application in a Win32 environment you may encounter limitati

3 min read 18-10-2024 30
Why does my OpenGL Win32 app depth is limited and how to increase it?
Why does my OpenGL Win32 app depth is limited and how to increase it?

Frustum Culling breaks when looking up or down

Understanding Frustum Culling Breaks When Looking Up or Down Frustum culling is a vital optimization technique used in 3 D rendering to enhance performance by d

3 min read 14-10-2024 21
Frustum Culling breaks when looking up or down
Frustum Culling breaks when looking up or down

Difference between world-normal calculated by sampling view-normal texture and world-normal texture

The World Normal Difference Sampling vs Texture When working with 3 D graphics calculating the world normal of a surface is crucial for realistic lighting and s

3 min read 05-10-2024 27
Difference between world-normal calculated by sampling view-normal texture and world-normal texture
Difference between world-normal calculated by sampling view-normal texture and world-normal texture

draw cubes with index buffer in openGL

Drawing Cubes with Index Buffers in Open GL Optimizing Your Rendering Efficiently rendering 3 D objects like cubes is crucial for creating visually appealing an

3 min read 04-10-2024 26
draw cubes with index buffer in openGL
draw cubes with index buffer in openGL

Why program crash when destroy QOffscreenSurface subclass?

Why Does My Program Crash When Destroying a Q Offscreen Surface Subclass Have you ever encountered a frustrating crash in your Qt application when attempting to

2 min read 03-10-2024 22
Why program crash when destroy QOffscreenSurface subclass?
Why program crash when destroy QOffscreenSurface subclass?

GLSL uniform name empty when using SPIR-V on Intel HD Graphics but not on NVIDIA

GLSL Uniform Name Disappearing with SPIR V on Intel HD Graphics Problem Developers using SPIR V Standard Portable Intermediate Representation with Intel HD Grap

2 min read 02-10-2024 36
GLSL uniform name empty when using SPIR-V on Intel HD Graphics but not on NVIDIA
GLSL uniform name empty when using SPIR-V on Intel HD Graphics but not on NVIDIA

SharpGL Texture Loading

Loading Textures with Sharp GL A Comprehensive Guide Sharp GL a powerful NET library for Open GL rendering allows you to bring your 3 D worlds to life with stun

4 min read 02-10-2024 22
SharpGL Texture Loading
SharpGL Texture Loading

Fl_Gl_Window sample program fails to draw in that window

Troubleshooting FLTKs Fl Gl Window Why Your Drawing Isnt Showing Up FLTKs Fl Gl Window is a powerful tool for integrating Open GL graphics into your FLTK applic

2 min read 01-10-2024 25
Fl_Gl_Window sample program fails to draw in that window
Fl_Gl_Window sample program fails to draw in that window

3D object rotation issue

Understanding and Solving the 3 D Object Rotation Issue In the world of 3 D graphics and modeling rotating an object can sometimes lead to unexpected behavior A

3 min read 01-10-2024 27
3D object rotation issue
3D object rotation issue

OpenGL: Cannot find GL_MAX_UNIFORM_BUFFERS and similar macro definitions

Open GL Missing GL MAX UNIFORM BUFFERS and Other Macro Definitions A Troubleshooting Guide Have you encountered a frustrating error in your Open GL code where i

3 min read 30-09-2024 26
OpenGL: Cannot find GL_MAX_UNIFORM_BUFFERS and similar macro definitions
OpenGL: Cannot find GL_MAX_UNIFORM_BUFFERS and similar macro definitions

EGL memory leak

Unraveling the Mystery EGL Memory Leaks and How to Fix Them The EGL Embedded Graphics Library is a vital component in modern graphics applications particularly

2 min read 30-09-2024 28
EGL memory leak
EGL memory leak

Using Depth FBO for shadow map causes weird behaviour

Unveiling the Mystery Understanding Weird Behavior with Depth FBO and Shadow Maps Rendering realistic shadows is a cornerstone of visually appealing graphics A

3 min read 30-09-2024 26
Using Depth FBO for shadow map causes weird behaviour
Using Depth FBO for shadow map causes weird behaviour

Visual Studio 2019 is importing the (supposedly) wrong headers despite manually specifying include path

Visual Studio 2019 Battling the Wrong Headers A Guide to Solving Include Path Headaches Its a frustrating experience you meticulously configure your project to

2 min read 29-09-2024 34
Visual Studio 2019 is importing the (supposedly) wrong headers despite manually specifying include path
Visual Studio 2019 is importing the (supposedly) wrong headers despite manually specifying include path

Integer array seemingly deallocates itself when passed by reference to a function

The Mystery of the Disappearing Integer Array Understanding Reference Semantics in C Have you ever encountered a baffling situation where your integer array see

2 min read 29-09-2024 30
Integer array seemingly deallocates itself when passed by reference to a function
Integer array seemingly deallocates itself when passed by reference to a function

Alpha blending two smokes and game world allows to see through smoke

Alpha Blending Creating Realistic Smoke Effects in Game Worlds In the realm of game development creating a convincing atmosphere is key to immersing players in

2 min read 29-09-2024 26
Alpha blending two smokes and game world allows to see through smoke
Alpha blending two smokes and game world allows to see through smoke